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These recommendations remain in place, but some elements of them needed to be adapted for the upcoming residency application cycle to reflect the disruptions caused by the COVID-19 pandemic. In 2016, the AAMC MSPE Task Force released recommendations for revising the MSPE that emphasized increased standardization across schools and inclusion of grading rubrics and comparative performance data. I think perhaps I'd have liked this more if I'd been allowed to play it properly and learn the game as I played, but I can only review the version that I was given and that felt like the fun dissipated as soon as the tutorial level was over.The MSPE is a summary letter of evaluation intended to provide residency program directors an honest and objective summary of a student’s salient experiences, attributes, and academic performance. However, after another couple of hours messing around on the raid type missions, I'd decided that I was no longer enjoying playing it and It was never going to come back around, so I deleted it and moved on. This would probably have come if I'd kept going with the game. Weapons, stats, effects, augments, accessories, valour plates - all of which are upgraded or replaced as the game goes on and very little of which I could really tell you what they did. I was also massively overwhelmed by amount of RPG elements in the game. The analogy I'd give is if you were to give a formula one car, to someone who had just passed their driving test. This wouldn't be a problem in the full game, as I'd just have continued with the linear progression (I assume) but suddenly I'm made into an all powerful badass, with the enemies suitably powered up to be worthy of me, but I don't have the skills to operate it. Suddenly I had new moves, and button presses that I was using now did entirely different things. But then I finished that mission and it was the upgrade that really did for me. The controls worked quite well and once I had my little attack strategies down, I felt capable and the game was fun. It's a really beautiful looking game, with a pleasant, if not entirely fresh level to walk around. The controls are slowly revealed to you and you learn basic combinations and the techniques you need to make progress. It's quite lengthy and took me about 90 minutes to get through, exploring quite extensively, as I like to do. Instead your character is upgraded to one comparable with someone who had finished the game and you can go on the "raid" missions, hunting for trophy kills or further developing your characters arsenal and armour. Usually a full game is provided, but here the version made available allows you to play through the tutorial mission, but upon completion of that, the rest of the story is locked behind a paywall. At time of writing, "Godfall" has been a rather controversial addition to PS+ this month. As well as collecting XP by defeating enemies, various loot comes your way, this may take the form of currency, weapons, magic orbs or various materials to help build or improve your existing kit. You play as Orin, a king who is betrayed by his brother and expelled, who must convince various leaders to support his return to power. "Godfall" is a hack and slash type game, with increased RPG elements than you might otherwise expect from that sort of game. I had a nice couple of hours with the game, but then, for various reasons, I'd decided I'd had enough and deleted it. Having just got a PS5, I wanted to immediately play something to other than a PS4 port, so I downloaded "Godfall" which was the free game available on PSplus this month.
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